Thronevale

Thronevale hosts Dream Funeral, an annual ceremony where participants mourn lost dream and identities. The identity system was inspired by the aesthetic of mystical manuscripts and occult ritual objects. The forms make reference to wax seals, and serif type—part séance, part spellbook.

Target Audience
Individuals drawn to ritual, mysticism, and alternative forms of emotional healing, particularly those seeking catharsis, reflection, and a sense of sacred closure.

Scope
Brand Identity, Event, Game UX/UI system

Event Artifacts

Game System Extension

Thronevale began as a physical world-building brand system (print + event artifacts) and expanded into an interactive game system. I designed game UX/UI for navigation, regional stability, and alchemy, carrying the world’s logic into systemic play.

Scope
Title Treatment, Game UX/UI Design, System Design

Screens
Main Menu → World Navigation → Knowledge System → Crafting Mode → Outcome → Return

Interaction Design

Each hover state reveals contextual information like potency, risk, adaptability, and remaining supply, supporting moment-to-moment decision-making during crafting. When selected, the ingredient is added to the grid and its quantity decreases in the inventory.

Game System

Previous
Previous

Oceanwell (Branding / Digital / Spatial)

Next
Next

Walda (Branding / Packaging / Digital)