Thronevale

Dream Funeral is an annual ceremonial gathering hosted by a society, Thronevale, that supports emotional and communal healing. The event invites people to come together and mourn the dreams, identities, and relationships they’ve let go of through shared rituals, eulogies, and herbal rites. Visually, I wanted the identity to feel like a forbidden text: intimate, magical, and steeped in melancholia. Think coven energy—part séance, part spellbook—where sorrow is alchemized into something sacred.

Target Audience
Individuals drawn to ritual, mysticism, and alternative forms of emotional healing, particularly those seeking catharsis, reflection, and a sense of sacred closure.

Scope
Branding, Event, Game UX/UI system

Event Artifacts

UX/UI Game System Extension

Thronevale began as a physical world-building brand system (print + event artifacts) and expanded into an interactive game system. I designed game UX/UI for navigation, regional stability, and alchemy, carrying the world’s logic into systemic play.

Scope
Title Treatment, Game UX/UI Design, System Design

Screens
Main Menu → World Navigation → Knowledge System → Crafting Mode → Outcome → Return

Interaction Design

Each hover state reveals contextual information like potency, risk, adaptability, and remaining supply, supporting moment-to-moment decision-making during crafting. When selected, the ingredient is added to the grid and its quantity decreases in the inventory.

Game System

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Oceanwell (Branding / Digital / Spatial)

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Walda (Branding / Packaging / Digital)